MineField1k
Classic Minesweeper, nothing fancy, Its been done before.
| Left-Click to Reveal | ![]() | |
| Right-Click to place Flag or Remove Flag | ![]() | |
| Reset Game | ![]() | |
| Right-side Counter Time taken, Starts after first move. | ![]() | |
| Left-side- Counter Mines Left to Flag | ![]() | |
| Numbers on boxes Indicate the number of neighboring mines. | ![]() | |
| Revealing a Mine ends the game. | ||
| First Box is always safe. | ||
| Board Reveals on game over. | ||
| On board reveal: Flags are correctly marked mines. Un-Clicked numbers are mis-placed flags. Mines are un-marked mines. | ![]() |
This was a test to get a rom under 1024 bytes with a proven scope. Testing out some different methods, I used the sprite sheet as the array and the bit flags as the data. tends to lag on large area reveals
A few edge case bugs where the memory crashes when resetting too often/fast.
May not be improve beyond current state. Although there is room for improvement.
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.3 out of 5 stars (3 total ratings) |
| Author | Noesis |
| Genre | Puzzle |
| Made with | PICO-8 |
| Tags | Cult Classic, Demake, Minesweeper, pico1k, PICO-8 |
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1k_minefield_noesis.p8.rom 1,007 bytes
1k_minefield_noesis.p8.png 7.8 kB
1k_minefield_dev_file.bin.zip 22 MB
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1k_minefield_noesis_dev_file.p8.png 16 kB
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1k_minefield_noesis_dev_file.p8.rom 32 kB
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Comments
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so fun! I was able to win a game.
Great implementation! I liked the inclusion of sound effects, though I think the timer looped back on me a few times ':)