PrintSpr_1k
Encode/Decode is an option but printing raw memory dumps work as well. ;p
Made to help those that like using sprites for the Pico-1k Jam.
Cart can be loaded in pico8 with "load #printspr"
BBS can be found at here
| Location | Button | Action |
| All | C | Copy to Clipboard: then Ctrl-C to set |
| All | X | Save Sprite Sheet |
| All | Arrow Keys | Adjust Print Box Size |
| Sprite Editor | Left Mouse Click | Draw Pixel |
| Sprite Editor | Right Mouse Click | Set Pixel Color as Active Color |
| Palate Select | Left Mouse Click | Select Active Color |
| Sprite Sheet | Left Mouse Click | Select Active Sprite |
| Sprite Sheet | Right Mouse Click | Select Clipboard Selection Box Start |
While working on minefield 1k and brain storming another 1k jam submission, I found that while print images are good for single color or maybe 2/3 they felt lacking when more colors or one off colors where needed.
Encode/Decode is an option and may work for a lot of uses. they too felt cumbersome when needing to use bytes for decode. As a test I tried just placing the raw data into print statements and was surprised at how well native string compression works with them.
Which leads to this submission in which I added a sprite editor as well.
For personal use I just edit in sprite editor and then just select the sprites to print.
I hope you find this useful.
Credit to Zep for the pixel art from Jelpi.
Download
Click download now to get access to the following files:


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