Encode/Decode is an option but printing raw memory dumps work as well. ;p

Made to help those that like using sprites for the Pico-1k Jam.

Cart can be loaded in pico8 with "load  #printspr"

BBS can be found at here

LocationButtonAction
AllCopy to Clipboard: then Ctrl-C to set
AllXSave Sprite Sheet
AllArrow KeysAdjust Print Box Size
Sprite EditorLeft Mouse Click
Draw Pixel
Sprite EditorRight Mouse ClickSet Pixel Color as Active Color
Palate SelectLeft Mouse ClickSelect Active Color
Sprite SheetLeft Mouse ClickSelect Active Sprite
Sprite SheetRight Mouse ClickSelect Clipboard Selection Box Start

While working on minefield 1k and brain storming another 1k jam submission, I found that while print images are good for single color or maybe 2/3 they felt lacking when more colors or one off colors where needed.

Encode/Decode is an option and may work for a lot of uses.  they too felt cumbersome when needing to use bytes for decode. As a test I tried just placing the raw data into print statements and was surprised at how well native string compression works with them.

Which leads to this submission in which I added a sprite editor as well.

 For personal use I just edit in sprite editor and then just select the sprites to print.

I hope  you find this useful.

Credit to Zep for the pixel art from Jelpi.

StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorNoesis
Made withPICO-8
TagsPainting, PICO-8, tool

Download

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Click download now to get access to the following files:

1k_printspr_0.p8.png 6.5 kB
1k_printspr_0.p8.rom 1,015 bytes
printspr_0_dev_file.p8 34 kB

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