This is a DEMO showing my attempt at simplex noise it was made for the PICO1K JAM, using pico-8. Used for large worlds. 

If you found this page you were probable looking for it. Tool demo is 1020 compressed bytes.

Controls: 

  •  ARROW KEYS : Movement
  • X : Harvest/Dig  Trees/Ground
  • joystick controller works nicely with 8 direction (limited testing)

Highlights:

  • Procedural terrain using a hybrid simplex noise function
    • Seed values for repeatability
    • noise function  roughly 265 tokens, ~350cBytes
  • Uses only 16x16 map tiles for world movement
    • Plenty of space for custom locations, indoor and out
  • 8 directional movement using 3 sprites being flipped around
  • Prescient changes to tiles using a dictionary during map draw

I didn't know what to make or what direction to take it in 1k, I had been looking into terrain generation in Godot and wanted to try something along those line. Since simplex noise is starting to show up again, I thought I would try that. Since pico-8 doesn't really have a noise function, I'd attempt to make one. I wasn't able to fully implement a  pure simplex noise function as describe in the patent that expired last year. However I was able to duct tape together a noise function that may be of use to others, and performs well enough. A table was used in a way similar to Perlin noise to maintain coherence.  Maybe I'll try again after I get better with bit manipulations. Enjoy! I hope this helps someone out, or inspires a spring broad of ideas.

different new:

u={∧,░,█,ˇ,☉,⌂,😐,◆,▒}c={12,15,11,11,11,3,5,4,4}p={7,9,11,3,8,11,6,9,5}
for i=1,10 do fillp()rectfill(0,0,7,7,c[i])fillp(u[i])rectfill(0,0,7,7,p[i])for a=0,7 do    for b=0,7 do sset(i*8+a,b,pget(a,b))end end end
fset(7,1)fset(6,1)tm=""sd="\as4i7c"x=60y=35dx=1dy=0r=0k={}
function dig(o)
if(o==8)k[ke(x+dx,y+dy)]=9r+=1rt()?sd
if(o==6)k[ke(x+dx,y+dy)]=3?sd
end
function fmap(x,y)for a=0,16 do    for b=0,16 do
i=1n=sn((a+flr(x)-8)*.01,(b+flr(y)-8)*.01)
if(n>.2)i=2
if n>.3 then
i=3if(n%.01>.008)i=5
if(n%.01>.009)i=4 end
if(n>.8)i=6
if(n>.9)i=7
mset(a,b,i)l=k[ke(a+x-8,b+y-8)]
if(l!=nil)mset(a,b,l)
end end end
function _draw()
if(t()<.1)rt()
cls()
if(btnp(❎))dig(mget(8+dx,8+dy))
fmap(x,y)map()b=btn()ix,iy=x,y
a=mget(8,8)dx=(b\2%2-b%2)dy=(b\8%2-b\4%2)
x+=dx if(fget(mget(8+dx,8),0))x=ix
y+=dy if(fget(mget(8,8+dy),0))y=iy
if(a==1)?"🐱\vf▒",65,68,4
if(a!=1)?"웃",65,66,1
w,h=64+dx*8,64+dy*8rect(w,h,w+8,h+8,7)
?"웃:"..flr(x)..":"..flr(y),8,12,4
?"❎:"..tm
if(r>0)?"\*"..r.."★"
if(r>4)?"w𝘦𝘭𝘭 d𝘰𝘯𝘦"
end
function rt()while true do tx,ty=rnd(128)+x,rnd(128)+y
if(sn(tx*.01,ty*.01)>.5)tm=ke(tx,ty)k[tm]=8 return end end
function ke(x,y)return (flr(x)..":"..flr(y))end
--sn noise
srand(678)--seed 
local p={}
for i=1,512 do
    p[i]=flr(rnd(256))
end
local g={{1,1},{1,-1},{-1,1},{-1,0},{-1,-1},{1,-1},{1,-1},{1,0}}
function cb(x,y,z)
local t=.5-x*x-y*y
if(t<0)return 0
return t^4*(g[z+1][1]*x+g[z+1][2]*y)
end
function sn(x,y)
local g=.2113
local s=(x+y)*.366
local i,j=flr(x+s),flr(y+s)
local t=(i+j)*g
local x0,y0=x-(i-t),y-(j-t)
local i1=0j1=1if(x0>y0)i1=1j1=0
local x1=x0-i1+g
local y1=y0-j1+g
local x2=x0-1+2*g
local y2=y0-1+2*g
local u=i&255
local v=j&255
return 70*(cb(x0,y0,p[u+p[v+1]]%8)+cb(x1,y1,p[u+i1+p[v+j1+1]]%8)+cb(x2,y2,p[u+1+p[v+2]]%8))
end

Older Code:

!!ATTENTION!! CODE USES PUNY CHARACTERS USE <CTRL-P>  before CTRL-V in PICO8

for i=0,511do v=ord("\0@⁴\0アアアア\0𝘥𝘥\0アアアア\0⬆️𝘫\0アアアア\0ww\0アアアア𝘱ˇ𝘺⁵アアアア\0⬆️𝘫\0アアアア\0⬆️𝘫\0アアアア\0𝘥𝘥\0アアアア\0p⁷\0◝◝◝◝\0pw\0◝◝◝◝\0pw⁷◝◝◝◝\0pw\0◝◝◝◝@y▥⁴◝◝◝◝𝘥𝘵𝘥𝘥◝◝◝◝\0𝘵𝘥⁴◝◝◝◝\0\0\0\0◝◝◝◝@⁴\0\0めめめめ@𝘫⁷⁵めめめめ@た𝘸\0めめめめ@⬆️w\0めめめめ\0𝘥w⁴めめめめ\0𝘦⬆️𝘥めめめめ𝘱\0𝘥⁴めめめめ\0\0@\0めめめめめめめめめ33めめ𝘶𝘶め;3;は[𝘦𝘥ふ3は33[𝘥𝘥ひははは3[𝘥𝘥ひ3333[𝘥𝘥ひ3;;3め𝘥𝘥め;3は3めめめめめは3は",i\2+1)sset(i%16,i\16,v\16^(i%2)%16)end
sd="\as4i7c"
x=60y=35dx=1dy=0r=0
g="8558"gi="8?:5?"k={}
function dig(o)
l=0if(o==49)l=33r+=1
if(o==33)l=48
if(l!=0)k[flr(x+dx)..flr(y+dy)]=l ?sd
end
function fmap(x,y)
for a=0,16 do	
for b=0,16 do
i=1n=sn((a+flr(x)-8)*.01,(b+flr(y)-8)*.01)
if(n>.5)i=17
if(n>.6)i=33
if(n>.75)i=49
mset(a,b,i)
l=k[(a+x-8)..(b+y-8)]
if(l!=nil)mset(a,b,l)
end
end
end
function move()
b=btn()ps=16fx=0fy=0
z=(b\2%2-b%2)
v=(b\8%2-b\4%2)
m=mget(8,8)
x+=z
y+=v
if(b&15>0)dx=z dy=v
if(abs(dy)>0)ps=0
if(abs(dx)+abs(dy)>1)ps=32
if(m==1)spr(ps,64,64+t()%2,1,1,dx>0,dy>0)
if(m!=1)?"웃",65,65,5
w,h=64+dx*8,64+dy*8rect(w,h,w+8,h+8,7)
end
function _draw()
cls()if(btnp(❎))dig(mget(8+dx,8+dy))
fmap(x,y)map()move()
?"wood:"..r,8,8,2
?"웃:"..flr(x)..":"..flr(y),8,14,4
end
--sn2d
srand(678)--seed 
local p={}
for i=1,512 do
	p[i]=flr(rnd(256))
end
local g={{1,1},{1,-1},{-1,1},{-1,0},{-1,-1},{1,-1},{1,-1},{1,0}}
function cb(x,y,z)
local t=.5-x*x-y*y
if(t<0)return 0
return t^4*(g[z+1][1]*x+g[z+1][2]*y)
end
function sn(x,y)
local g=.2113
local s=(x+y)*.366
local i,j=flr(x+s),flr(y+s)
local t=(i+j)*g
local x0,y0=x-(i-t),y-(j-t)
local i1=0j1=1if(x0>y0)i1=1j1=0
local x1=x0-i1+g
local y1=y0-j1+g
local x2=x0-1+2*g
local y2=y0-1+2*g
local u=i&255
local v=j&255
return 70*(cb(x0,y0,p[u+p[v+1]]%8)+cb(x1,y1,p[u+i1+p[v+j1+1]]%8)+cb(x2,y2,p[u+1+p[v+2]]%8))
end

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shiplex_noise_1k_html.zip 958 kB
shiplexnoise_1k.p8.png 4 kB
shiplexnoise_1k_v2.p8 2 kB
shiplexnoise_1k_v3.p8 2 kB

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